﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

[CreateAssetMenu(fileName = "new skin",menuName = "new skin")]
public class SkinClass : ScriptableObject
{
    public string skinName;

    //public Sprite idleImage;
    //public Sprite tiltImage;
    //public Sprite winImage;

    public int levelNeed;

    public int clipHave;
    public int clipNeed;

    public int moneyNeed;

    public bool isTrySkin;

    public bool haveGot;

    
}
